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Teachers complete a circuitry activity during a Pillars of STEM workshop

Pillars of STEM

“I gained a more concrete understanding of the fact that STEM is not just those four content areas. It’s about the process gained from doing projects and collaborating with peers.”
– “What is STEM?” Workshop Participant from Eden Christian Academy

The workshops in this series focus on the four pillars that form a high-quality pre-K–12 STEM education. Host these workshops for your educators online or at your location utilizing a Professional Development Package or bring a group to Carnegie Science Center.

For more information, call Jeremy Bassett, Teaching Excellence Academy Manager, at 412.237.1634 or email bassettj@CarnegieScienceCenter.org.


Pillars of STEM: Integrating STEM into Your Classroom

K–12 educators | Three-hour workshop | Three hours of Act 48 credit

Traditionally, the concept of “siloing”, or teaching subjects independently of one another, has been the standard within K-12 schools. In this workshop, educators will learn the value of curriculum integration and its place within the STEM universe. Participants will be asked to brainstorm potential avenues for subject integration and design integrated lessons that can be used upon leaving the workshop.


Pillars of STEM: Project-Based Learning

K–12 educators | Three-hour workshop | Three hours of Act 48 credit

Regardless of your content area, project-based learning (PBL) is sure to inspire and excite your students about STEM. Use your expertise to develop STEM projects that address real-world problems and require students to be engaged. Project resources, group work strategies, and collaborative opportunities are also included.


Pillars of STEM: Inquiry-Based Education

K–12 educators | Three-hour workshop | Three hours of Act 48 credit

Transitioning a traditional classroom to one that is more question-centered does not require a total curriculum rewrite. Learn simple classroom strategies to turn existing lessons and activities into ones driven by student curiosity that give kids the opportunity to practice and develop their STEM skills.


Pillars of STEM: Career Awareness Through Tech Exploration

K–12 educators | Three-hour workshop | Three hours of Act 48 credit

Learn how to illuminate career pathways through use of innovative educational technology. Engage in hands-on exploration of classroom tech devices designed to introduce learners to STEM careers, while developing skills necessary for success.


STEM Up Your Classroom

K–12 educators | Three- or six-hour workshop | Three or six hours of Act 48 credit

Build your confidence and learn how to facilitate STEM best practices in your learning environment. Explore various educational technologies through inquiry. Discover practical ways to integrate engineering activities in your classroom. Stimulate curiosity through a game-design challenge and express your creativity with paper circuitry.


Evaluating Learning with Authentic Assessments

K–12 educators | Three-hour workshop | Three hours of Act 48 credit

Standardized tests are the norm in one-size-fits-all learning environments. All too often, these are unrealistic measures of the learning that occurs in STEM education. Authentic assessments, on the other hand, require students to reveal their understanding of subject matter through application and provide educators with a method for meaningful feedback. In this workshop, we’ll explore various assessment methods that mimic real-world situations and take advantage of online resources that help to make evaluation more relevant and purposeful.


Teaching Content Through Game Design

K–12 educators | Three-hour workshop | Three hours of Act 48 credit

Learn how to create and use board games in your curriculum. Not only are custom-created games a valuable instructional tool for teachers, the game creation process can aid the development of your students’ STEM competencies. In this workshop, you will create a content-focused game for use in your classroom.


Integrating Engineering

K–12 educators | Three-hour workshop | Three hours of Act 48 credit

Engineering is all around us. Learn about various engineering disciplines and discover practical ways to integrate engineering activities in any classroom. Stimulate curiosity and express creativity through two hands-on engineering challenges that you can use as you integrate STEM across your school’s curriculum.

Pillars of STEM

“I gained a more concrete understanding of the fact that STEM is not just those four content areas. It’s about the process gained from doing projects and collaborating with peers.”
– “What is STEM?” Workshop Participant from Eden Christian Academy

The workshops in this series focus on the four pillars that form a high-quality pre-K–12 STEM education. Host these workshops for your educators online or at your location utilizing a Professional Development Package or bring a group to Carnegie Science Center.

For more information, call Jeremy Bassett, Teaching Excellence Academy Manager, at 412.237.1634 or email bassettj@CarnegieScienceCenter.org.


Pillars of STEM: Integrating STEM into Your Classroom

K–12 educators | Three-hour workshop | Three hours of Act 48 credit

Traditionally, the concept of “siloing”, or teaching subjects independently of one another, has been the standard within K-12 schools. In this workshop, educators will learn the value of curriculum integration and its place within the STEM universe. Participants will be asked to brainstorm potential avenues for subject integration and design integrated lessons that can be used upon leaving the workshop.


Pillars of STEM: Project-Based Learning

K–12 educators | Three-hour workshop | Three hours of Act 48 credit

Regardless of your content area, project-based learning (PBL) is sure to inspire and excite your students about STEM. Use your expertise to develop STEM projects that address real-world problems and require students to be engaged. Project resources, group work strategies, and collaborative opportunities are also included.


Pillars of STEM: Inquiry-Based Education

K–12 educators | Three-hour workshop | Three hours of Act 48 credit

Transitioning a traditional classroom to one that is more question-centered does not require a total curriculum rewrite. Learn simple classroom strategies to turn existing lessons and activities into ones driven by student curiosity that give kids the opportunity to practice and develop their STEM skills.


Pillars of STEM: Career Awareness Through Tech Exploration

K–12 educators | Three-hour workshop | Three hours of Act 48 credit

Learn how to illuminate career pathways through use of innovative educational technology. Engage in hands-on exploration of classroom tech devices designed to introduce learners to STEM careers, while developing skills necessary for success.


STEM Up Your Classroom

K–12 educators | Three- or six-hour workshop | Three or six hours of Act 48 credit

Build your confidence and learn how to facilitate STEM best practices in your learning environment. Explore various educational technologies through inquiry. Discover practical ways to integrate engineering activities in your classroom. Stimulate curiosity through a game-design challenge and express your creativity with paper circuitry.


Evaluating Learning with Authentic Assessments

K–12 educators | Three-hour workshop | Three hours of Act 48 credit

Standardized tests are the norm in one-size-fits-all learning environments. All too often, these are unrealistic measures of the learning that occurs in STEM education. Authentic assessments, on the other hand, require students to reveal their understanding of subject matter through application and provide educators with a method for meaningful feedback. In this workshop, we’ll explore various assessment methods that mimic real-world situations and take advantage of online resources that help to make evaluation more relevant and purposeful.


Teaching Content Through Game Design

K–12 educators | Three-hour workshop | Three hours of Act 48 credit

Learn how to create and use board games in your curriculum. Not only are custom-created games a valuable instructional tool for teachers, the game creation process can aid the development of your students’ STEM competencies. In this workshop, you will create a content-focused game for use in your classroom.


Integrating Engineering

K–12 educators | Three-hour workshop | Three hours of Act 48 credit

Engineering is all around us. Learn about various engineering disciplines and discover practical ways to integrate engineering activities in any classroom. Stimulate curiosity and express creativity through two hands-on engineering challenges that you can use as you integrate STEM across your school’s curriculum.

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