March 4-7, 2014
Carnegie Science Center
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School Program Manager
Meet Eric Brockmeyer of the Interaction Technology Group in Disney Research’s Pittsburgh Lab at Carnegie Mellon University, who helps to dream up and develop future technologies for Disney parks, resorts, and cruises.
Learn about the International Technology Group that focuses on inventing new interactive technologies for the digital and physical properties in devices, everyday objects, and living environments – a direction Brockmeyer refers to as physical computing. It spans a broad range of research fields including haptic user and tangible interfaces, shape-changing and flexible computers, virtual reality, as well as spatial 3D interaction.
Brockmeyer, who earned his master's degree in tangible interactive design from CMU's School of Architecture, has a special interest in 3D printed optics. Explore this new technology that enables sensing, display, and illumination elements to be directly embedded in the body of an interactive device.
Capacity: 140Program Dates & Times
March 7, 2014 – 11 am
The Arduino: a $25 gadget that will teach you and your kids a lot about programming and electronics.
Unplugged: computer science isn't really about computers at all. It's binary numbers, algorithms, data compression & fun!
This IBM portal provides games, resources and information. Learn - to host programming contests - about new contests and - about the exciting things you can do with basic, easy-to-learn programming skills.
MS-ETS1-1. Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions.
HS-PS3-3. Design, build, and refine a device that works within given constraints to convert one form of energy into another form of energy.
HS-PS4-5. Communicate technical information about how some technological devices use the principles of wave behavior and wave interactions with matter to transmit and capture information and energy.
HS-ESS3-4. Evaluate or refine a technological solution that reduces impacts of human activities on natural systems.
HS-ETS1-1. Analyze a major global challenge to specify qualitative and quantitative criteria and constraints for solutions that account for societal needs and wants.
HS-ETS1-3. Evaluate a solution to a complex real-world problem based on prioritized criteria and trade-offs that account for a range of constraints, including cost, safety, reliability, and aesthetics as well as possible social, cultural, and environmental impacts.